PulsAnalys is a tool based on the DISC theory.
PulsAnalys is used in recruitment, personality development, leadership development, performance reviews and to create high-performance teams.
We currently have four different products with which we measure people’s behaviors, what they are motivated by, what they do not like, what communication style they prefer and much more.
DISC theory is one of the world’s most widely used tools for creating personal profiles.
The theory and model were developed by Dr. William Moulton Marston back in the 1920s.
PulsAnalys is based on Dr. Marston’s basic theories regarding normal human behavior in healthy people (Marston, William M. 1928. The emotions of normal people).
Today, the theories are illustrated in a model consisting of four factor stacks.
These have been given the following, accepted, names:
DOMINANCE
INFLUENCE
STEADINESS
CONSCIENTIOUSNESS
Dr. Marston describes that people learn, and choose attitudes and behaviors, in relation to the environment or surroundings in which they operate.
They may be predominantly active or restrained in their behavior depending on how they perceive their environment.
While we humans can adopt all dimensions at different times, over time we tend to emphasize certain behaviours, known as core behaviours, and de-emphasize others.
This pattern was originally thought to be based on both innate characteristics and learned patterns of behavior.
So not only do we have some genetic pre-programming, and an ability to learn certain behaviors, but we are also sensitive to how we influence others and what they think of us and the way we act in different situations.
Dr. Marston argues that people develop and learn different patterns of action, that people have different characteristics, and that this affects how they deal with different work situations.
It may be reasonable to assume that, although we may exhibit all four of these behaviors at one time or another, we develop a lifestyle that emphasizes some behaviors and de-emphasizes others.
Using these so-called extremes, four typical interactions, or patterns of behavior, between the person in question and their environment emerge.
The surroundings, or environment, are described as antagonistic (competitive and hostile) or favorable (friendly and accommodating).
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